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Research Interests e-book, learning platform, portfolio analysis, science education Resume Graduated from Computer Sciences Department, National Chengchi University, Taiwan. Got Master and Ph.D. Degrees from the Department of Computer Sciences and Information Engineering, National Central University, Taiwan. Used to work at Digital Education Institute, Institute for Information Industry, Taiwan. Also worked at the Office of Taiwan e-Learning & Digital Archives Project. Now, I work at the School of Educational Information Technology, Central China Normal University. The main research projects in recent years
System
of
modern
science and Technology
Museum
,
exhibits
show
key
technology
research
and
innovation
platform
and
application
model. Using 3D with Kinect to teach students in classroom.
Research Production Journal Papers:
Gwo-Dong, C., Chin-Yeh, W., Shu-Han, Y., & Po-Yao, C. (2014). Self-observation model employing an instinctive interface for classroom active learning. Journal of Educational Technology & Society, 17(3), 14. (SSCI)
Yeh, S. C., Wang, J. L., Wang, C. Y., Lin, P. H., Chen, G. D., & Rizzo, A. (2014). Motion controllers for learners to manipulate and interact with 3D objects for mental rotation training. British Journal of Educational Technology, 45(4), 666-675. (SSCI).
Chen, C. F., Wu, C. J., Huang, D. Y., Fan, Y. C., Huang, C. W., Wang, C. Y., & Chen, G. D. (2013). Classroom group-directed exploratory learning through a full-body immersive digital learning playground. Immersive Education Initiative.
Chen, G. D., Nurkhamid, Wang, C. Y., Yang, S. H., Lu, W. Y., & Chang, C. K. (2013). Digital learning playground: supporting authentic learning experiences in the classroom. Interactive Learning Environments, 21(2), 172-183. (SSCI). Gwo-Dong, C., Lee, J. H., Chin-Yeh, W., Po-Yao, C., Liang-Yi, L., & Tzung-Yi, L. (2012). An empathic avatar in a computer-aided learning program to encourage and persuade learners. Journal of Educational Technology & Society, 15(2), 62. (SSCI).
Chang, C. K., Chen, G. D., & Wang, C. Y. (2011). Statistical model for predicting roles and effects in learning community. Behaviour & Information Technology, 30(1), 101-111. (SSCI).
Chang, C. W., Lee, J. H., Wang, C. Y., & Chen, G. D. (2010). Improving the authentic learning experience by integrating robots into the mixed-reality environment. Computers & Education, 55(4), 1572-1578. (SSCI).
Chang, C. W., Lee, J. H., Chao, P. Y., Wang, C. Y., & Chen, G. D. (2010). Exploring the possibility of using humanoid robots as instructional tools for teaching a second language in primary school. Educational Technology & Society, 13(2), 13-24. (SSCI).
Courses Educational Research Methods, Application of Information Technology Education, Creation with Digitilized Science Resources Other Information
(2008)
digital
learning
white paper
-
digital
repositories
and
digital
learning
national
program
office
part
of the
2008
Taiwan
Yearbook
of
science and technology
-
third
article
(
science and technology
-
applied
research
and
technology
development
activities
and
achievements
)
the
first
chapter
(
national
science and technology
plan
)
eighth
session
:
digital
learning
-
national
science and technology
plans.
(2007)
Taiwan
Yearbook
of
science and technology
-
third
article
(
science and technology
-
applied
research
and
technology
development
activities
and
achievements
)
the
first
chapter
(
national
science and technology
plan
)
section
Nineth
:
digital
learning
-
national
science and technology
plans.
(2007)Greet
the
new era
of
digital
learning
-
2007
Digital
compilation
of
national
science and technology
plan
periods
range.
(2006)
Taiwan
Yearbook
of
science and technology
-
third
article
(
science and technology
-
applied
research
and
technology
development
activities
and
achievements
)
the
first
chapter
(
national
science and technology
plan
)
section
Nineth
:
digital
learning
-
national
science and technology
plans.
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